Traits
Reversal (Rare)
REVERSAL
OVERVIEW
- Reversal turns markings that are meant to be dark, light and markings that are meant to be light, dark. Reversal is a marking modifier.
- Alternatively, Reversal allows you to design your Drakiri as normal, and invert the colors for some crazy effects.
RANGE AND DETAILS
- Reversal is a marking modifier and must affect at least one marking on the Drakiri that is eligible of being reversed
MIN RANGE
- At least one eligible marking must be reversed.
MAX RANGE
- Every marking on the Drakiri that is reversable can be reversed
OTHER RANGE INFO
- If the marking appears on the geno, and no reversible marking is present, reversal does not show. Alternatively, the Drakiri can be designed as normal and the colors inverted, but this is optional.
LAYERING
- Reversal is a marking modifier and will follow the markings layering rules.
PHYSICAL MUTATIONS
- Reversal is a marking modifier and will follow the markings range rules as stated on their page.
GOOD EXAMPLES
Coming Soon
Firefly (Legendary)
FIREFLY
OVERVIEW
- Marking Codes: /cFfl/nFfl/FflFfl
- A legendary marking modifier, that acts similar to Glimmer but makes a marking glow with bioluminescence. It comes with the Darksight ability. It can effect anything that Glimmer effects. A Drakiri's scales can glow. Alternatively, Firefly can create glowing dots on the Drakiri, resembling fireflies.
RANGE AND DETAILS
- Firefly is a marking modifier, and so follows the range of whatever marking it is effecting.
- If the glowing dots marking version is used, these can appear anywhere on the Drakiri, but won't effect the scales or mane/tail fur.
MIN RANGE
- As a marking
- Firefly creates glowing dots that can appear in lines along the Drakiri's sides, neck and face. It must either show as a few glowing dots here and there, or modify at least one marking on the Drakiri.
- As a modifier
- it must effect at least 1 marking, or, minimally, effect the hooves, flesh, and/or horns.
MAX RANGE
- As a Marking
- Full Body like marking, creating dots from the head to the rump.
- As a Modifier
- Firefly can modify every marking on the Drakiri as long as the Drakiri does not look too much like another base coat. Firefly covers up Glimmer when both appear on the same geno.
OTHER RANGE INFO
- If being used as a marking modifier, Firefly can not show up as a standalone marking. It must be used either its own marking, or a modifier.
- Firefly can affect the base, making the entire Drakiri glow.
- Firefly can make the flesh, hooves, eyes and horn glow.
COLOR TEXTURE AND GRADIENT
- Firefly can modify any marking, unless specified otherwise.
LAYERING
- If used as a marking, Firefly layers over top of all markings aside from Piebald, Stone and Pigeon. It can actually appear over top of Piebald and Roan, and can even appear on an albino Drakiri,
- If used as a marking modifier, Firefly follows the rules of the marking it is modifying. Like Glimmer, it can make markings appear in pastel colors on an albino Drakiri, and they can glow. It can also make the entire Drakiri glow white.
PHYSICAL MUTATIONS
- In its marking form
- Firefly can create dots on the wings
- In its modifier form
- follows the rules of the marking it is modifying.
OTHER INFORMATION
- Firefly must have visible glowing effects. This is easily achieved by placing using a soft brush over the top of the lineart.
GOOD EXAMPLES
Coming Soon
Falsewing (Legendary)
Marking Codes: /cFls/nFls/FlsFls
Creates a wing marking on the side of the Drakiri. This can be butterfly wings, moth wings, insect wings in general, angel wings, demon wings, bird wings or stylized wings. It can also create feather markings on the Drakiri.
COLOR TEXTURE AND GRADIENT
- Falsewing colors are based on the wings it is referencing.
LAYERING
- Falsewing lays on top of all markings. It can even appear on top of Piebald. On Albinism, it may appear as long as it is subtle.
PHYSICAL MUTATIONS
- Falsewing can impart the colors and patterns of any real life wings onto Phoenix instead of it appearing on the Drakiri's sides.
GOOD EXAMPLES
Coming Soon
Comet (Legendary)
Marking Codes: /cCmt/nCmt/CmtCmt
Comet has a few very unique effects. It can create a flaming comet mark along the side of the Drakiri, or on their neck, or more than one. It can be three shade of any color, from blues to greens to fiery. It can also create fiery effects on the feet and legs of the Drakiri, and turn th e mane semi-transparent, almost as if it is etherael and fiery. Alternatively, it can give the scales a fiery texture. Comet can also impart the fiery almost glowy effect to the hooves and horn/s.
COLOR TEXTURE AND GRADIENT
- Comet can be any vibrant color that does not clash with the base coat. It does not require Vibrant Mane to color the mane, though the comet marks, the flame effects on the legs, and the mane and tail fur must all follow the same color scheme with up to 3 shades of the same color.
LAYERING
- Comet can layer over or under any other marking, and can even appear on albino Drakiri. It is one of the few that appears over top of Piebald and Stone.
PHYSICAL MUTATIONS
- Comets can appear on the wings of Phoenix
GOOD EXAMPLES
Coming Soon
Aquatic (Legendary)
AQUATIC
OVERVIEW
- Marking Codes: /cAqa/nAqa/AqaAqa
- A legendary marking that covers all other markings and the Drakiri's base coat into the stunning patterns found on fish. The image above is just a few examples of what you can get from various fish. Any fish that exists can be referenced from on a Drakiri with Aquatic.
RANGE AND DETAILS
- Aquatic covers the entire Drakiri, mane, scales, and coat, with the colors and patterns found on fish.
COLOR TEXTURE AND GRADIENT
- No colors and markings on the geno alongside Aquatic show on a Drakiri. Aquatic is a full body marking that covers all other markings.
LAYERING
- Aquatic can cover all other markings and the base coat.
- Aquatic can take on the colors of a modifier if it is present in the geno, but the shape of the fish markings must be recognizable.
- If you can make the marking fit well with Aquatic, it may appear on the Import.
- Base coat layering markings such as Dipped, Blanket, Underbelly, Sable, Pangare and Hood can not effect Aquatic.
PHYSICAL MUTATIONS
- Aquatic effects all markings and the base coat, including physical mutations.
OTHER INFORMATION
- Albino or Epistatic White Drakiri with Aquatic must reference white or light colored fish.
- When submitting your Aquatic Drakiri for approval, provide a photo of the fish you referenced when designing your Drakiri.
- The patterns on the Drakiri do not have to be exact, but must be recognizable as the fish they were referenced from. It can be stylized, however, and personalized to look nice!
GOOD EXAMPLES
Coming Soon
Zebra (Rare)
ZEBRA
OVERVIEW
- Marking Codes: /cZeb/nZeb/ZebZeb
- Dark zebra stripes that cover a Drakiri's body. Use real zebras for reference. Zebra stripes can not fork, but they can form v's around the midsection and hindquarters.
- Zebra can give the Drakiri a black "mask" and turn the legs black or create black "socks" along the backs of the legs matching the shade of the rest of the marking.
- Zebra can appear in a natural creamy yellowish color on Epistatic White or Albino Drakiri. On Cream, Zebra may appear as a darker shade of the Cream coat, or have a natural yellowish/orangish color to it.
RANGE AND DETAILS
- Zebra covers the Drakiri's entire body. At least the hindquarters must have Zebra on them. If using just the hindquarters, Zebra may be faded into the base coat along the midsection and down the legs and along the tail.
- Zebra can effect the mane and tail fur where it touches.
- Zebra can't effect the scales unless Marked Scales is present
COLOR TEXTURE AND GRADIENT
- Zebra must be black or near black unless affected by Glimmer, Reversal or Firefly.
- Zebra may be brown on a black coat.
- Zebra can have a slight textured edge
- Zebra may fade into the base coat around the belly area.
- The dark muzzle on Zebra may fade into the face in a slight gradient.
- Zebra must be one single consistent color throughout the marking.
- Zebra can not have a gradient unless Gradient is present.
LAYERING
- Zebra layers on top of most markings aside from Pigeon, Piebald and Stone.
- Dipped, Blanket, and other similar markings must sit underneath Zebra.
PHYSICAL MUTATIONS
- Zebra can form stripes on the entire wing formed by Phoenix. It may fade out on the underside of the wings.
OTHER INFORMATION
- Zebra can interact with Thylacine, making the stripes on the rump alternate between black and white.
- Zebra + Leopard forms broken spots on the midsection and the neck.
- Zebra + Tabby can have forks and breaks in the Zebra, and a swirl around the midsection.
- Zebra + Banded can have light or white filling altnernating between the zebra stripes for some intersting effects
GOOD EXAMPLES
Coming Soon
Tricolor (Rare)
TRICOLOR
OVERVIEW
- A scale color modifier, turning the scales from one color to three colors.
RANGE AND DETAILS
- Tricolor effects the scales, anything that is Glimmered, or anything that is effected by Firefly.
- The scales and any modified markings must contain three colors if Tricolor is present in the geno.
OTHER RANGE INFO
- Tricolor can be one scale color if Glimmered markings show other colors. If using naturally colored scales, three markings can be three different colors. Alternatively, the markings, scales, and vibrant mane can have the three different colors.
COLOR TEXTURE AND GRADIENT
- Tricolor needs to have three colors that do not clash with each other.
- Tricolor can contain a gradient between the three colors, or hard edges as long as it does not resemble any other markings.
- Tricolor can also effect Marked Scales by making the marks on the scales take on different colors depending on the marking. It can also effect other scale specific markings.
LAYERING
- Tricolor is a scale modifier and will follow the layering rules of the marks present on the scales.
GOOD EXAMPLES
Coming Soon!
Toxin (Rare)
TOXIN
OVERVIEW
- Toxin is a beautiful marking inspired by the exotic, but dangerously toxic, Poison Dart Frog. Shown above are SEVERAL examples of what it can do. It can minimally create blotchy/bandy/spotty markings in black or in colors inspired by real poison dart frogs. Look at dart frogs for inspiration for these colors!
- The black markings can be surrounded by uneven patching with bright dart frog inspired colors gradiented onto it, or have uneven borders around it in these colors. The black spotting can be densely packed on this, and can even have light soft rings/borders around it on these spots. Shown above are a few examples of the effects of Toxin. Have fun!
- Alternatively, Toxin may be restricted to the scales, giving them the colors of a Poison Dart Frog without needing Bicolor or Tricolor, and giving the poison dart frog spotting all over them.
- Toxin may not appear on the body if it is restricting to the scales unless Marked Scales is used. HOWEVER, the black part can leak onto the scales if using the normal way Toxin works.
RANGE AND DETAILS
- Toxin can effect any part of the Drakiri's body, but does not touch the Mane or Tail fur, nor does it touch the horns or hooves, mouth, or flesh. At least a small patch of Toxin should appear around the shoulders, midsection, or flank area.
COLOR TEXTURE AND GRADIENT
- Toxin must be black or near black unless effected by Reversal, Glimmer or Firefly.
- Toxin may not contain a gradient and must be hard edged.
- Spectrum can turn the colorful parts of Toxin rainbow
LAYERING
- Toxin layers above all markings aside from Stone, Piebald, Pigeon, and Roan.
- It can cover up other scale markings if the scale option is used
PHYSICAL MUTATIONS
- Toxin can effect the wings formed by Phoenix.
OTHER INFORMATION
- If you are not sure on the shape of Toxin, include an image of the dart frog you used for reference when submitting your Drakiri for approval.
- On Epistatic White Drakiri, Toxin can take on subtle pastel colors with the black parts being light grey, or restrict to the scales in its normal colors.
GOOD EXAMPLEs
Coming Soon!
Tapir (Uncommon)
TAPIR
OVERVIEW
- Broken, horizontal linesalong the Drakiri's body.
RANGE AND DETAILS
- Tapir is a coat-specific marking extending from the head down to the rump of the Drakiri.
MIN RANGE
- Just a few broken spot like lines along the Drakiri's side or neck.
MAX RANGE
- Tapir may cover anywhere shown in the image example.
OTHER RANGE INFO
- Tapir can not affect the scales
- Tapir can not affect the mane or tail fur
COLOR TEXTURE AND GRADIENT
- Tapir must be lighter than the base coat unless Reversal is present
- Tapir can have a textured edge
- Tapir does not contain a gradient. It is one consistent color throughout the marking.
LAYERING
- Tapir layers over most other markings unless otherwise specified. IT can not appear over Piebald, Roan, Stone or Appaloosa.
PHYSICAL MUTATIONS
- Tapir does not effect any current physical mutations.
GOOD EXAMPLES
Coming Soon
Tabby (Rare)
Tabby
OVERVIEW
- Marking Codes: /cTby/nTby/TbyTby
- Tabby Creates a swirling marbled tabby like marking seen on several marbled tabby felines.
- Tabby can be simplified and follow the stripes found on a tiger. The tiger-effect can have forks and sways and can be combined in any way you see fit with the normal Tabby effect.
- If in doubt, use real tabby cats for inspiration.
- This marking can not do a ticked or spotty tabby effect unless interacting with another marking
RANGE AND DETAILS
- Tabby can cover the entire Drakiri's body
Min Range
- Tabby must show on at least the hindquarters, midsection, legs or shoulder of the Drakiri.
Max Range
- Tabby can cover the entire Drakiri in marbled tabby like stripes.
Other Range Info
- Tabby does not effect the scales
- Tabby can not effect the mane or tail
COLOR TEXTURE AND GRADIENT
- Tabby can be any color darker than the base coat of the Drakiri unless Reversal is present.
- Tabby may appear brown on black Drakiri.
- Tabby may blend into the basecoat around the limbs and belly area.
- Tabby may contain a gradient of two different shades of one color.
- Tabby must be hard edged, but may have some fur texture to it.
LAYERING
- Tabby must layer above Blanket, Socks, Dipped, hood, or other similar markings that sit on the base coat.
- Tabby must sit below Frosted, Fleabitten, Pigeon, Appaloosa, Piebald and Roan.
PHYSICAL MUTATIONS
- Tabby can appear on the wings from Phoenix.
Marking interaction examples
- Tabby can interact with King Cheetah to create broken spotty swirling stripes all over the Drakiri's body.
- Tabby can interact with spots to create dense spots all over the Drakiri, like a Bengal cat.
- Tabby can interact with Leopard to create a two-toned marble tabby or create small spots of a lighter color in some thicker parts of Tabby.
- Tabby can restrict to Patches, creating striped patches on the body of the Drakiri.
GOOD EXAMPLES
Coming Soon
Swirl (Rare)
SWIRL
OVERVIEW
- Marking Codes: /cSwr/nSwr/SwrSwr
- Swirl can either create swirling markings across the Drakiri's body, or modify existing markings to have swirls in them. Shown in the image above is Underbelly and Blanket with swirl.
RANGE AND DETAILS
- Swirl can appear anywhere on the Drakiri's body as a marking or modifier. It can make markings extend out of their original range in swirls.
MIN RANGE
- At least one swirl must be visible on the Drakiri.
MAX RANGE
- Every marking that is capable of swirling can be swirled, or the entire Drakiri can be covered in sweeping wavelike swirls.
COLOR TEXTURE AND GRADIENT
- As a marking
- Swirl can be any natural color that goes well with the base coat, light or dark.
- Swirl must have hard edges, and can not contain gradients. It must be one consistent color throughout.
- As a modifier,
- Swirl follows the rules of the marking color it is applied to.
- As a modifier, it follows the color rules of the marking it is modifying.
LAYERING
- As a marking
- Swirl layers over other markings aside from Piebald, Pigeon, Stone and Roan.
- As a modifier
- Swirl follows the layering rules of the marking it is modifying.
PHYSICAL MUTATIONS
- As a marking,
- Swirl can appear on the wings created by Phoenix.
- As a modifier
- Swirl follows the rules of the marking it is modifying.
- Swirl can effect scale markings such as Traced, Ocelli and Inked
GOOD EXAMPLES
Coming Soon
Skyline (Rare)
OVERVIEW
- The bottom half of the Drakiri is black or darker than the base coat with the edge of the marking resembling a Skyline, with an optional soft light gradient behind it. Several layers of this skyline effect can be added to create a sense of depth. The soft light gradient can be effected by Glimmer.
- This marking can look like trees, or mountains, or rolling hills, or even a cityscape or fantasy landscapes, or a little house on a hill. Light spots, resembling windows, are allowed on Skyline if a cityscape or other building/s is being used for inspiration. These windows should be yellowish, but can be effected by Glimmer or Firefly. With Glimmer, they can be any color, with Firefly they can glow.
- Skyline + Embossed can give you interesting effects such as actually having outlines of trees, buildings or even mushrooms!
- Skyline can create cloud shapes above the the main marking, these can be stylized or soft.
- Skyline can create basic bird shapes, specifically the stylized "M shaped bird" (Example below). Embossed can change this into a more detailed bird or an airplane.
RANGE AND DETAILS
- Skyline must at least have a little bit of the skyline effect covering the legs and peeking over the scales OR a few stylized m-shaped birds around the shoulders, hindquarters, or midsection. Alternatively, it can create a "floating island" effect on the hindquarters, shoulders, or midsection, and should look like the silhouette of a floating island. It can have the cloudy effects wrapping around the base and spreading across the Drakiri and stylized m-shaped birds around it. It can not touch the back, or the scales on the back if the Drakiri has scales there, but it can come close. It can, however, touch the shoulder scales on Mystics and applicable Mystic crosses. The not touching the back rule still applies.
COLOR, TEXTURE AND GRADIENT details
- It can follow any skyline silhouette, including cities. If using a city, little squares can appear on the "buildings" resembling lit windows in light yellowish. Firefly can make these windows actually glow.
- The Skyline must be dark, or black, It can fade out on the legs, either into a lighter gradient, or fading into the base coat.
- The gradient can be a lighter shade of the base coat, white, off white, or faintly yellowish
- Several layers of Skyline effect can be used to create depth, each of these layers can have a subtle lighter gradient on it to bring them out.
- Small specks are allowed to simulate lights, same color as the "lights" from the Cityscape
- Small petal-shaped flecks can be allowed, to simulate floating particles or leaves
LAYERING
- Skyline can layer over or under other markings for some very interesting effects
PHYSICAL MUTATIONS
- It does not effect the wings of Phoenix
GOOD EXAMPLES
Coming Soon
Skeleton (Rare)
SKELETON
OVERVIEW
- Marking Codes: /cSk/nSk/SkSk
- Creates a white skeleton marking on the body of the Drakiri. This can be a full realistic skeleton, or something stylized and cartoonish. It can appear over or under other markings for some very interesting effects.
RANGE AND DETAILS
- Skeleton effects the entire Drakiri from head to tail tip if you so pleased.
MIN RANGE
- At least the rib cage or skull marking must show.
MAX RANGE
- A full body skeleton with dark spots around the eyes creating a skulls eye socket. Skeleton can also turn the eyes black without the need of the Hollow Eyes mutation, but only if the face is effected by the skull part of the Skeleton marking
OTHER RANGE INFO
- Skeleton does not have to affect the scales, but it can if you want it to.
- Skeleton does not affect the mane or tail fur
- Eyes can, optionally, be colored completely black to further the effect.
- Skeleton can also have a black marking on the nose to show where the bones would be.
COLOR TEXTURE AND GRADIENT
- Skeleton will always be white unless effected by a marking color modifier.
- Skeleton must be one consistent color throughout. It must have hard edges.
LAYERING
- Skeleton layers over all markings aside from Stone, Piebald, Roan, Appaloosa and Pigeon.
PHYSICAL MUTATIONS
- Skeleton can show as wing bones on the wings created by Phoenix.
OTHER INFORMATION
- Skeleton is a special marking that ONLY is obtainable via a marking applicator or via breeding.
- Skeleton can make the eyes completely black, or glow pupil-less against the black of the marking on the skull.
- Reversed skeleton can appear on top of Piebald or on an Albino.
- Skeleton can appear as grey on an Epistatic White coat without reversal
- With Reversal, Skeleton can be black on an Epistatic White Drakiri.
GOOD EXAMPLES
Coming Soon!
Shimmer (Rare)
SHIMMER
OVERVIEW
- Creates an iridescent shimmer over the coat and mane of the Drakiri.
RANGE AND DETAILS
- Shimmer is an iridescent overlay.
MIN RANGE
- Shimmer must at least appear on the shoulders or hips of the Drakiri.
MAX RANGE
- Shimmer can affect the entire coat and mane of the Drakiri.
OTHER RANGE INFO
- Shimmer does not effect the scales, horns, or hooves
COLOR TEXTURE AND GRADIENT
- Shimmer can be any color when using naturally colored scales.
- Shimmer follows the scale color when bright or unnatural scales are used, but the shade may differ.
- Bicolor, Tricolor and Spectrum all effect Shimmer.
- Shimmer must be soft edged, blended into the coat with sparkles and shimmering iridescent effects.
- Alternatively, just the sparkle effects can be used to create that glittery effect
- Shimmer may have a subtle gradient.
LAYERING
- Shimmer layers over all markings, including Piebald.
- Shimmer can show on an albino Drakiri
PHYSICAL MUTATIONS
- Shimmer can appear on the wings created by Phoenix.
OTHER INFORMATION AND SPECIAL INTERACTIONS
- Shimmer can appear on albino Drakiri.
- Shimmer can interact with Pigeon creating a fullbody effect that even covers the scales, making the entire Drakiri shimmer the blues, greens and purples of Pigeon.
GOOD EXAMPLES
Coming Soon!
Satin (Rare)

OVERVIEW
- Satin is an overlay marking, adding a glossy sheen like the beautiful and exotic Akhal-Teke horse. It can also make the Drakiri appear metallic. While a shading layer is added into the import template, this does not have to be used. You are fully allowed to redo the Satin shading yourself! The layer is just there for your convenience.
RANGE AND DETAILS
- Satin is a shiny marking that can minimally cover the body of the Drakiri, IE, the parts of the Drakiri that are covered by the provided Satin layers. It can be extended onto the other traits, and is suggested, but isn't required. Alternatively, it can be restricted to just the mane and the fur on the tail, making for very shiny hair, but the rest of the body untouched.
- You MAY change the color of the shading and highlights to match your drakiri's colors better! The provided colors are a suggestion. You may also redo the shading yourself, and simplify it to simply shine effects.
COLOR TEXTURE AND GRADIENT
- Satin shades the entire Drakiri and makes them gleam like an Akhal-Teke horse.
LAYERING
- Satin must layer over all markings, but must not obscure them. It acts like shading. If markings become harder to see under Satin, be prepared to show the unshaded file to the design admin. Uploading the unshaded file to the Alternate Drakiri Images gallery is suggested for ease of color selection, and providing a link in the profile is as well.
GOOD EXAMPLES
Coming Soon
Rings (Rare)
RINGS
OVERVIEW
- Rings forms wobbly enclosed rings all over the Drakiri's body, similar to the rings on a blue-ringed octopus. They can also appear on soft dark spots on the Drakiri's body, in bright blue rimmed in black like a Blue Ringed Octopus. Glimmer, Firefly, and Reversal can affect the color.
RANGE AND DETAILS
- Rings affects the Drakiri's body, but not the limbs, mane, or scales.
MIN RANGE
- At least three rings must appear on the Drakiri.
MAX RANGE
- Rings can appear everywhere within the area that Rings are allowed. Rings are shown in all areas Rings can be shown on the above image.
OTHER RANGE INFO
- Rings can not affect the mane or tail fur
- Rings does not affect the scales
COLOR TEXTURE AND GRADIENT
- Rings can be any natural color lighter or darker than the base coat.
- Rings must be hard edged, and a consistent color throughout.
- Rings do not have a gradient.
- Ring edges may not be textured.
LAYERING
- Rings can layer above or below any other marking aside from Piebald, Stone, Pigeon or Roan.
- Modified base coats can effect the blue ringed octopus color.
- Sapphire: Purple, Pink
- Erythrism: Pink, orange, Yellow
- Topaz: Red, Orange
- Jade: Blue
- Emerald: Blue
- Ruby: Orange, Yellow
- Magenta: Purple
- Lilac: Blue, Pink
- Turqouise: Blue, Green
- Aquamarine: Green, purple
- Copper: Yellow, Green, Orange
- Sunglow: Sunset palettes
- Floral: Floral palettes
- Ocean: Deep blues, bright blues, greens
SPECIAL INTERACTIONS
- Glimmer can give an edge of color around the edges of the rings, like a blue-ringed octopus.
GOOD EXAMPLES
Coming Soon
Glimmer (Rare)
GLIMMER
OVERVIEW
- Marking Codes: /cGlim/nGlim/GlimGlim
- Turns a marking into a bright, vibrant color relative to scale color, unless the scales use a natural color. It must be one color throughout without a gradient unless bicolor, tricolor, or spectrum are involved.
RANGE AND DETAILS
- Glimmer is a marking modifier and can only effect the range rules present on the effected markings.
MIN RANGE
- Glimmer must modify at least one marking on a Drakiri. If there are no markings aside from Glimmer, Glimmer can turn the hooves, horns and flesh to the bright color. Alternatively, it can only effect the horns and hooves, or just the flesh of the mouth.
MAX RANGE
- Glimmer can affect every marking on the Drakiri, but it shouldn't make the Drakiri appear as if they have a base coat other than the one they have. At least some of the original base coat should appear beneath.
OTHER info
- Glimmer can affect the hooves, horns and flesh at any point, even if it is affecting markings.
- Glimmer can effect the teeth.
COLOR TEXTURE AND GRADIENT
- Glimmer must be an unnatural color that is otherwise unobtainable via natural colors.
- Glimmer must effect the entire marking unless otherwise specified.
LAYERING
- Glimmer is a marking modifier and follows the layering rules present on the markings its effecting.
PHYSICAL MUTATIONS
- If the marking Glimmer is affecting can appear on a physical mutation, so will Glimmer.
GOOD EXAMPLES
Coming Soon
Embossed (Rare)
EMBOSSED

**NOTE: The glow is caused by Firefly! This Drakiri has Firefly and Embossed. Firefly is allowing Embossed to glow. It does not glow on its own.
https://drakiri.com/character/I-836
**NOTE: The glow is caused by Firefly! This Drakiri has Firefly and Embossed. Firefly is allowing Embossed to glow. It does not glow on its own.
https://drakiri.com/character/I-844
OVERVIEW
- Embossed allows unnatural designs, with very little restrictions. It can create things such as flowers, ferns, stars, hearts, vines, and other shapes; but must only be one color throughout with up to 3 different designs. It can appear anywhere on a Drakiri. It can be highly stylized
RANGE AND DETAILS
- Embossed can appear anywhere on the Drakiri. It can appear on the Drakiri's body, on the Drakiri's scales, or both. It does not require Marked Scales to appear on the scales. It can also extend onto the horns and hooves of the Drakiri.
MIN RANGE
- Must have at least one small symbol on the flank or on the scales
COLOR TEXTURE AND GRADIENT
- Embossed will always be a single natural color, either ligher or darker than the base coat unless effected by Glimmer a color modifier such as Bicolor (Allowing two natural colors), Tricolor (Allowing three) or Spectrum (Allowing unlimited natural colors) - Can not have a gradient unless the Gradient marking is present - Unnatural colors can appear if the marking is effected by Glimmer or Firefly, but it is not effected by Vibrant Mane. Embossed can not have a lighter or semi transparent filling
LAYERING
- This marking can layer over or under most markings, aside from base coat effecting markings.
- Underbelly, Sable, Pangare, Blanket, Collar, Panda and similar markings must appear beneath Embossed.
- Overlay markings must appear above Embossed
PHYSICAL MUTATIONS
- Embossed effects all physical mutations.
OTHER INFORMATION
- Embossed must not be too complex, and it must not resemble Swirl.
- Embossed can not form tribal patterns, but can interact with the Tribal marking.
- Embossed can not resemble a symbol or writing, but can create leaf like or feather like designs.
- Note that Embossed does not glow without Firefly present. The example above (Varen) only glows because that Drakiri has Firefly in their genes
GOOD EXAMPLES
Coming Soon
King Cheetah (Rare)
KING CHEETAH
OVERVIEW
- A marking that is a combination of spots and horizontal stripes, like the unique markings found on a king cheetah.
- Alternatively, can create some spotted tabby like effects, such as Broken Classic Tabby, Broken Mackarel Tabby, Mackarel Spotted Tabby and classic Spotted Tabby. The spotting should transition to striping around the limbs and tail and face when using this effect. If using this effect, it must not resemble regular tabby too closely.
RANGE AND DETAILS
- King Cheetah is a fullbody Drakiri marking.
MIN RANGE
- King Cheetah must at least appear on the hindquarters of the Drakiri, or like the second Drakiri example provided above.
MAX RANGE
- King Cheetah can cover the entire body in a mix of stripes and spots.
OTHER RANGE INFO
- King Cheetah Can not effect the mane or tail fur
- King cheetah dose not effect the scales
COLOR TEXTURE AND GRADIENT
- King Cheetah must be darker than the base coat or black.
- King Cheetah must have hard edges, but may have a subtle fur texture.
- King Cheetah may fade into the base coat
- King Cheetah must be one consistent shade throughout, and can not contain a gradient.
LAYERING
- King Cheetah can layer over or under any marking unless otherwise specified.
- King Cheetah can not appear over Roan, Stone or Piebald.
PHYSICAL MUTATIONS
- King Cheetah can affect the wings from Phoenix.
OTHER INFORMATION
- Reversal will turn King Cheetah white or light in color.
- Glimmer can affect King Cheetah.
- King Cheetah can create interactions with a lot of other markings. Be creative!
GOOD EXAMPLES
Coming Soon