Traits
Smoldering Gaze (Magic)
The eyes appear to catch on fire, with smoke and sparks trailing off of them. The smoke should go upwards, but can be swept back a bit as if caught by a breeze. The eyes should be a fiery color. This removes the pupil or replaces it with a flame shape with flickers of flames and the smoke having a glow to it. This can interact with Extra Eyes or Third Eye. They can have a very strong glowing effect that effects the face.
No examples yet
Chomp (Magic)
Extra mouths where they otherwise should not be. For example, they can get a maw in the belly, throat, or an extra mouth on the face or a tail maw. If an extra mouth is put on the face, the jaws may be edited to fit the second mouth.
https://drakiri.com/character/I-1858
(Chomp gave this Drakiri a tailmaw)
https://drakiri.com/character/I-1750
Chomp turned this Drakiri's entire neck/belly into a huge gaping maw full of teeth)
Fractal (Magic)
Fractal effects appear around the Drakiri, often around the hooves and trailing behind them. Fractal brushes can be used for this effect, or patterns can be drawn around the hooves that resemble or are inspired by fractals.
https://drakiri.com/character/I-1670
Prism (Magic)
Trails of rainbow shimmers follow the Drakiri's hooves as they walk, resembling the bands of light shown when sunlight filters through a prism, Splashes of this prism effect can appear all around the Drakiri as well. The horn's and hooves can appear like glass, with rainbow glimmers all around them, as if they are casting shimmering prism lights all over.
No examples yet
Borealis (Magic)
Aurora effects dance aaround the Drakiri's hooves as they walk, forming trails along the ground. They can also appear around the Drakiri's horns or trailing from the eyes.
https://drakiri.com/character/I-1939
Fins (Magic)
Adds fins to the Drakiri's body. For non-Kelpies, the mane and tail fur can be transformed into fins, without needing a Glamour or having to follow the shape the mane would be otherwise. Most often around the back of the elbows or hocks, but just about anywhere is acceptable. This also means Kelpies can have more fins.
This is a player designed mutation
No examples yet
Master Key (Magic)
Makes a key-shaped horn. Feel free to get creative. Optionally, it may make the horn appear metallic. This can also create a magical keyhole on the horn/s as well, or the shape of the horn to appear keylike, but still natural.
https://drakiri.com/character/W-1419
https://drakiri.com/character/I-1567
Augmented (Magic)
Augmented adds various mechanical inspired effects to your Drakiri. This can be bolts, inspired by Frankenstein's monster, a cyborg eye, rivets placed around. The possibilities are endless. A pair of bolts are the minimum requirement for this mutation, but you can go as extensive to make the entire Drakiri appear robotic. This should follow the anatomy and pose of the original breed (IE drawn over the breed), unless you have a custom base token. With a custom base token, you can draw your fully augmented Drakiri however you want as long as it looks close enough to the breed to be recognizeable.
https://drakiri.com/character/W-1419
https://drakiri.com/character/I-1693
Shimmerstep (Magic)
Shimmerstep creates trails of shimmering around the hooves and horn/s. usually soft golden or whitish, but isn't restricted in color, though it should be light colored.
Think something a bit like how magic is rendered on unicorns in MLP, the glowy aura around the horn with the sparkles. This is usually rendered as a soft glow, but can be stylized as well. It should only be a single color throughout, though the shimmers/sparkles can be white against the colored glow.
Lorewise, this mutation auto-restores or heals things that the drakiri touches. Intention-based, so it's not always "active." Does not have any gameplay effects, but this is just a little fun for writing and personal lore.
https://drakiri.com/character/I-1890
https://drakiri.com/character/I-1858
Fiber Wire (Magic)
Metallic, wire hair effect on at least some part of the mane or tail (or feathering). These wires can have lit ends or faintly, as if they are made of fiber optics. The mane can optionally be given a strong shine to make it appear like it's made of metallic strands
https://drakiri.com/character/I-1911
Charcoal (Magic)
Scales can have a cinder like effect around the edges, with parts appearing to be burned away. Additionally, they can be given a grainy effect, or turned solid black without the shading. The scales can also appear as if they are smoldering or catching fire.
https://drakiri.com/character/S-091
https://drakiri.com/character/I-1911
(Interacting with Warped, creating burned and cracked scales)
Torch (Magic)
A bit of flame along the horn/s. Can effect the spikes created by the Spikes mutation, or make branches appear to be on fire with some of the Earth mutations.
https://drakiri.com/character/S-091
Embers (Magic)
Drifting embers around the hooves, trails behind the drakiri. Magical in origin, so it doesn't automatically burn everything. Small flickers of flames can be found around the hooves as well. They must appear in oranges, yellows and/or reds. Little flcikers of flame can be found in a trail around the hooves, or in the trail they walk.
https://drakiri.com/character/S-090
https://drakiri.com/character/I-1553
Blaze (Magic)
The mane and tail always appear to be on fire. Sparks and smoke float off of the mane. Optionally, the mane can appear to be made of fire, but it must be in fiery oranges or reds. Any other color will require the Flames mutation, and the flames can only appear where the mane would.
https://drakiri.com/character/I-1553
Coral (Magic)
Either replaces the horn with a coral-shaped growth or adds coral formations to existing horns. It can also create coral growths elsewhere on the Drakiri.
https://drakiri.com/character/I-1824