Traits
Tricolor (Rare)
TRICOLOR
OVERVIEW
- A scale color modifier, turning the scales from one color to three colors.
RANGE AND DETAILS
- Tricolor effects the scales, anything that is Glimmered, or anything that is effected by Firefly.
- The scales and any modified markings must contain three colors if Tricolor is present in the geno.
OTHER RANGE INFO
- Tricolor can be one scale color if Glimmered markings show other colors. If using naturally colored scales, three markings can be three different colors. Alternatively, the markings, scales, and vibrant mane can have the three different colors.
COLOR TEXTURE AND GRADIENT
- Tricolor needs to have three colors that do not clash with each other.
- Tricolor can contain a gradient between the three colors, or hard edges as long as it does not resemble any other markings.
- Tricolor can also effect Marked Scales by making the marks on the scales take on different colors depending on the marking. It can also effect other scale specific markings.
LAYERING
- Tricolor is a scale modifier and will follow the layering rules of the marks present on the scales.
GOOD EXAMPLES
Coming Soon!
Zebra (Rare)
ZEBRA
OVERVIEW
- Marking Codes: /cZeb/nZeb/ZebZeb
- Dark zebra stripes that cover a Drakiri's body. Use real zebras for reference. Zebra stripes can not fork, but they can form v's around the midsection and hindquarters.
- Zebra can give the Drakiri a black "mask" and turn the legs black or create black "socks" along the backs of the legs matching the shade of the rest of the marking.
- Zebra can appear in a natural creamy yellowish color on Epistatic White or Albino Drakiri. On Cream, Zebra may appear as a darker shade of the Cream coat, or have a natural yellowish/orangish color to it.
RANGE AND DETAILS
- Zebra covers the Drakiri's entire body. At least the hindquarters must have Zebra on them. If using just the hindquarters, Zebra may be faded into the base coat along the midsection and down the legs and along the tail.
- Zebra can effect the mane and tail fur where it touches.
- Zebra can't effect the scales unless Marked Scales is present
COLOR TEXTURE AND GRADIENT
- Zebra must be black or near black unless affected by Glimmer, Reversal or Firefly.
- Zebra may be brown on a black coat.
- Zebra can have a slight textured edge
- Zebra may fade into the base coat around the belly area.
- The dark muzzle on Zebra may fade into the face in a slight gradient.
- Zebra must be one single consistent color throughout the marking.
- Zebra can not have a gradient unless Gradient is present.
LAYERING
- Zebra layers on top of most markings aside from Pigeon, Piebald and Stone.
- Dipped, Blanket, and other similar markings must sit underneath Zebra.
PHYSICAL MUTATIONS
- Zebra can form stripes on the entire wing formed by Phoenix. It may fade out on the underside of the wings.
OTHER INFORMATION
- Zebra can interact with Thylacine, making the stripes on the rump alternate between black and white.
- Zebra + Leopard forms broken spots on the midsection and the neck.
- Zebra + Tabby can have forks and breaks in the Zebra, and a swirl around the midsection.
- Zebra + Banded can have light or white filling altnernating between the zebra stripes for some intersting effects
GOOD EXAMPLES
Coming Soon
Gilded (Rare)
Makes a marking metallic. They can be based on any metal (Gold, Silver, Copper, Bronze for example) and can take on a tarnished look/texture. It can also take on a "Brushed Aluminum" texture as well.
It can also make the horn's, flesh, and hooves metallic looking with some subtle metallic textures to them as well!
Gilded can interact with Satin to make the entire Drakiri look like they are made of metal (If you want to do metallic shiny to the entire Drakiri), though the base coat colors should still be based on the Drakiri's base coat.
Geno Code: Gld
Some Examples:
https://drakiri.com/character/I-2346
https://drakiri.com/character/I-2374
https://drakiri.com/character/I-978
Sugar Skull (Rare)
Face marking that resembles mexican sugar skulls
Geno Code: Sgs
Painted Egg (Rare)
A Rare marking, changes the Drakiri to a pastel color, with the markings being other pastels, can create markings inspired by painted easter eggs
Geno Code: Egg
Tailed (Rare)
Acts a bit like Dipped, but with a different range and a few special rules. Allows the tail of the Drakiri to be brightly colored, with a gradient or "banding" with a fur texture between two complementary colors (Such as Blue and Green, or Red and Yellow or Red and Orange OR two natural colors. This can cover other markings aside from Piebald, Smoke and Roan.
Bicolor can add a third color onto this or make the colors a lot different (Like Purple and Orange instead of Purple and Blue)
Tricolor adds a fourth color and Spectrum creates a rainbow.
Think a bit like how many sparkle dogs are naturally colored, but with a brightly colored tail.
This can, optionally, effect the fur of the tail as well as the main tail, but isn't required to, and, like Dipped, it can effect just the fur of the tail as well.
Bismuth (Rare)
A marking creating crystalline shapes inspired by Bismuth in shape, with up to three colors appearing on a silvery base color; blues, yellows and pinks/reds. The color effect should be subtle. It most often appears around the shoulders and back. It can appear anywhere on the coat, and can have a metallic shine without needing Gilded. Gilded, however, can brighten the colors considerably! It can fade into the base coat.
Example coming soon
Code Bsm
cBsm/nBsm/BsmBsm
Albinism (Rare)
Albinism
Geno Code Alb
mcAlb/nAlb/AlbAlb
Albinism makes a Drakiri pure white, with their skin color sometimes showing through where the fur is thinned.
- Albino Drakiri have some special rules
- No Markings may show on an albino coat. It must be white or off white.
- The scales must be a soft, subtle pastel color.
- Flesh must be a very soft pink unless a coat modifier is present. Then it can be a color relative to that (So Sapphire can have very light desaturated
- blue flesh and subtle blue showing through where the fur is thinner
- Eyes must be red, pink, blue or lavender unless an eye mutation is present
- The horns and hooves should be a very light color
- Mane remains white
- A few markings can appear on an albino Drakiri!
-Shimmer can appear in pastel colors on their white coat
-Glimmer can make markings show up in a subtle pastel color
-Serpent can make the Drakiri resemble an albino snake
-Satin appears on an Albino coat making the Drakiri shiny
-Markings that effect the scales can optionally appear on an albino Drakiri, but in subtle colors not too different from the others. - Some other mutations interact with albinism
-Chimerism can make a fake piebald effect, with one side of the geno effected by albinism, the other not - The Ghostly ability makes albinism more likely to pass when a Drakiri is bred
https://drakiri.com/character/I-1890
Albino with Vibrant Mane
https://drakiri.com/character/I-1858
https://drakiri.com/character/I-1726
https://drakiri.com/character/I-369
Angora (Rare)
Angora is a fur mutation.
The lower belly of the Drakiri is covered in fur! This removes the underbelly and lower neck scales in the process.
Should use the Reduced Scales/Angora/Barbary scale type. Optionally, Angora can be player designed. If Angora and Extended scales appear on the same geno, edit out the belly scales that clash with the location of Angora.
If Angora layers oddly with any physical traits or other mutations, it should be edited to fit right. Angora should follow the body color and markings rather than the mane color and markings.
If Angora appears with Longhair or Reindeer, and their layers clash, you can either leave it as is (Despite some layering weirdness), edit them to interact properly or choose which one expresses.
Cobra (Rare)
Adds a Cobra hood to your Drakiri. Has four different possible effects. 1 - Cobra replaces the mane. 2 - Cobra removes the mane entirely, making your Drakiri appear Maneless. 3 - Cobra appears with your Drakiri's mane, though player edits may be needed. 4 - Cobra can also be player designed! If you don't want to use the cobra frill provided, you can draw your own variation of it!
https://drakiri.com/character/I-1168
https://drakiri.com/character/I-1614
https://drakiri.com/character/I-857
Extended Scales (Rare)
More Scales are present on your Drakiri. The scale later titled "Extended Scales" should be used instead of normal scales.
Extended Scales has no effect on Komakha and Komakha crosses.
Extended Scales can interact with Smooth to create a fullbody scale effect where the entire body is covered in scales, but follow the colors and markings the body would be if it wasn't scales. This, of course, would require player modification. Otherwise, they can either cancel eachother out, or you can choose which one to express.
Extended and Reduced scales can interact to have only the extra scales from Extended Scales showing on the Drakiri. This is also a player edit. In this case, they can either cancel eachother out or you choose which one to express.
https://drakiri.com/character/I-170
https://drakiri.com/character/I-234
Feathering (Rare)
Adds long, often thick fur forming feathering around the hooves of the drakiri, similar to some breeds of draft horse. While each base has premade Feathering, you are fully allowed to design your own to make it fit with the manes better.
Feathering may layer oddly with some other fur mutations. In this case, edit it to make it work.
Feathering can either follow the mane in color, or the body. It'll be like the fur on the Mystic tails, with the fur blending into the rest.
https://drakiri.com/character/I-325
https://drakiri.com/character/I-585
https://drakiri.com/character/I-594
https://drakiri.com/character/I-765
https://drakiri.com/character/I-1759
Longhair (Rare)
Covers the entire Drakiri's body in thick, soft fur. Two versions are possible - with scales, and without scales. The Drakiri must have the Smooth mutation alongside Longhair to use the scaleless version.
Longhair may clash with some other mutations and/or mane types and you are fully allowed to edit this to make it work better together.
Longhair may also be fully player designed if you want to put the work into it. This can be useful if you have a certain long fluffy pattern you prefer to use. Otherwise, you can just use the Longhair layers in the fur mutations folder.
https://drakiri.com/character/I-1505
https://drakiri.com/character/I-1695
https://drakiri.com/character/I-1687
https://drakiri.com/character/I-1886
Manx (Rare)
A Drakiri that is tailless. Remove the tail layer if your Drakiri has Manx. Alternatively, you may draw a very short stubby tail (Smaller than the Cervine tail) if it works better with the Drakiri in question. (No examples of the stub tail variation yet)
https://drakiri.com/character/I-1098
https://drakiri.com/character/S-006
https://drakiri.com/character/I-868
https://drakiri.com/character/I-1185
Polycaudal (Rare)
A Drakiri is born with 2 tails. A Tail Mod can allow this to be more than two. Additionally, the tail can be modified by the player to split, a bit like the tail of a Nekomada, No examples of the split tail yet.
Polycaudal with a Tail Mod
https://drakiri.com/character/I-1931
https://drakiri.com/character/I-1444
Reduced Scales (Rare)
Removes some of the scales on the Drakiri. Either the belly scales, mimicking the Angora Scales, or the shoulder scales, or any custom variation as long as roughly half the scales are removed.
https://drakiri.com/character/I-1726
https://drakiri.com/character/I-1935
https://drakiri.com/character/I-1094