Traits

Agile (Common)

Category: Abilities
Species: Drakiri

Increases Evasion by 5 points.

acAgl - Carried
aAgl - Non-dom
Agl/Agl- Dom

Curious (Common)

Category: Abilities
Species: Drakiri

Adds a 5% chance to get 1-3 extra items when Caving or Exploring. (Also may unlock extra, otherwise hidden quest paths later when questing is implemented.)

acCur - Carried
aCur - Non-dom
Cur/Cur- Dom

Elemental (Common)

Category: Abilities
Species: Drakiri

Earn increased Aspect Points by 1-5 points from all sources.

acElm - Carried
aElm- Non-dom
Elm/Elm- Dom

Farts (Common)

Category: Abilities
Species: Drakiri

Your drakiri farts a lot. 5% chance to stun an enemy for a single turn in battle. Unlocks exclusive spell, Rancid Fart. If successful, it acts like a toxin, reducing an opponent's health by 3-5 HP per turn until the end of the battle.

acFart - Carried
aFart - Non-dom
Fart/Fart- Dom

Focus (Common)

Category: Abilities
Species: Drakiri

Additional +5% chance to successfully cast spells.

acFcs - Carried
aFcs - Non-dom
Fcs/Fcs - Dom

Friendly (Common)

Category: Abilities
Species: Drakiri

5% bonus to Charisma effectiveness.

acFrn - Carried
aFrn - Non-dom
Frn/Frn - Dom

Green Thumb (Common)

Category: Abilities
Species: Drakiri

Bring in up to 2 extra items when Gathering or Exploring.

Comes with Earthen

acGrn - Carried
aGrn - Non-dom
Grn/Grn - Dom

Iron Wall (Common)

Category: Abilities
Species: Drakiri

Increases Defense by 5 points.

Comes on Komakha

acIrn - Carried
aIrn - Non-dom
Irn/Irn - Dom

Killer Instinct (Common)

Category: Abilities
Species: Drakiri

Increases critical hit chance.

acKil - Carried
aKil - Non-dom
Kil/Kil - Dom

Swift (Common)

Category: Abilities
Species: Drakiri

Adds a 5% chance to get 1-3 extra items when doing any activity.

Comes on Sprites

acSwf - Carried
aSwf - Non-dom
Swf/Swf - Dom

Swimmer (Common)

Category: Abilities
Species: Drakiri

Adds a 5% chance to get 1-3 extra items when Diving or Fishing.

acSwm - Carried
aSwm - Non-dom
Swm/Swm - Dom

Wild Heart (Common)

Category: Abilities
Species: Drakiri

5% chance to get 1-3 extra items when Hunting.

acWld - Carried
aWld - Non-dom
Wld/Wld - Dom

Boom (Uncommon)

Category: Abilities
Species: Drakiri

The Drakiri does an extra 50 points of damage to a boss, even if they lose. Presumably by exploding.

acBom - Carried
aBom - Non-dom
Bom/Bom - Dom

Darksight (Uncommon)

Category: Abilities
Species: Drakiri

Does not need a spell to see when Caving or Dungeoning.

Comes on Nightmares, and with Biolume, Flames, and Firefly.

acDks- Carried
aDks - Non-dom
Dks/Dks - Dom

Deep Focus (Uncommon)

Category: Abilities
Species: Drakiri

10% increased chance to successfully cast spells.

acDpf - Carried
aDpf - Non-dom
Dpf/Dpf - Dom

Dexterous (Uncommon)

Category: Abilities
Species: Drakiri

Uses ⅓ less material when crafting.

acDex - Carried
aDex - Non-dom
Dex/Dex - Dom

Enfeebling Aura (Uncommon)

Category: Abilities
Species: Drakiri

Lowers enemy Strength by 5%.

acEna - Carried
aEna - Non-dom
Ena/Ena - Dom

Gambler (Uncommon)

Category: Abilities
Species: Drakiri

15% chance to fail an activity and bring back nothing but junk items... but ALSO a 15% chance to double your item payout, and roll like a Level 5 Drak, regardless of your level. If you are Level 5, it will return results from Level 8

acGam - Carried
aGam - Non-dom
Gam/Gam - Dom

Hiccup (Uncommon)

Category: Abilities
Species: Drakiri

15% chance for a spell to "fail", but, instead of failing it will unleash a spell randomized from the entire spell pool regardless of level. Has a 5% chance of hitting yourself or an ally

acHic - Carried
aHic - Non-dom
Hic/Hic - Dom

Good Eye (Uncommon)

Category: Abilities
Species: Drakiri

Will bring back 1-3 extra items for all activities. Stacks with similar abilities.

acGye - Carried
aGye - Non-dom
Gye/Gye - Dom

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