Traits
Coral (Magic)
Either replaces the horn with a coral-shaped growth or adds coral formations to existing horns. It can also create coral growths elsewhere on the Drakiri.
https://drakiri.com/character/I-1824
Blaze (Magic)
The mane and tail always appear to be on fire. Sparks and smoke float off of the mane. Optionally, the mane can appear to be made of fire, but it must be in fiery oranges or reds. Any other color will require the Flames mutation, and the flames can only appear where the mane would.
https://drakiri.com/character/I-1553
Embers (Magic)
Drifting embers around the hooves, trails behind the drakiri. Magical in origin, so it doesn't automatically burn everything. Small flickers of flames can be found around the hooves as well. They must appear in oranges, yellows and/or reds. Little flcikers of flame can be found in a trail around the hooves, or in the trail they walk.
https://drakiri.com/character/S-090
https://drakiri.com/character/I-1553
Torch (Magic)
A bit of flame along the horn/s. Can effect the spikes created by the Spikes mutation, or make branches appear to be on fire with some of the Earth mutations.
https://drakiri.com/character/S-091
Charcoal (Magic)
Scales can have a cinder like effect around the edges, with parts appearing to be burned away. Additionally, they can be given a grainy effect, or turned solid black without the shading. The scales can also appear as if they are smoldering or catching fire.
https://drakiri.com/character/S-091
https://drakiri.com/character/I-1911
(Interacting with Warped, creating burned and cracked scales)
Fiber Wire (Magic)
Metallic, wire hair effect on at least some part of the mane or tail (or feathering). These wires can have lit ends or faintly, as if they are made of fiber optics. The mane can optionally be given a strong shine to make it appear like it's made of metallic strands
https://drakiri.com/character/I-1911
Shimmerstep (Magic)
Shimmerstep creates trails of shimmering around the hooves and horn/s. usually soft golden or whitish, but isn't restricted in color, though it should be light colored.
Think something a bit like how magic is rendered on unicorns in MLP, the glowy aura around the horn with the sparkles. This is usually rendered as a soft glow, but can be stylized as well. It should only be a single color throughout, though the shimmers/sparkles can be white against the colored glow.
Lorewise, this mutation auto-restores or heals things that the drakiri touches. Intention-based, so it's not always "active." Does not have any gameplay effects, but this is just a little fun for writing and personal lore.
https://drakiri.com/character/I-1890
https://drakiri.com/character/I-1858
Augmented (Magic)
Augmented adds various mechanical inspired effects to your Drakiri. This can be bolts, inspired by Frankenstein's monster, a cyborg eye, rivets placed around. The possibilities are endless. A pair of bolts are the minimum requirement for this mutation, but you can go as extensive to make the entire Drakiri appear robotic. This should follow the anatomy and pose of the original breed (IE drawn over the breed), unless you have a custom base token. With a custom base token, you can draw your fully augmented Drakiri however you want as long as it looks close enough to the breed to be recognizeable.
https://drakiri.com/character/W-1419
https://drakiri.com/character/I-1693
Master Key (Magic)
Makes a key-shaped horn. Feel free to get creative. Optionally, it may make the horn appear metallic. This can also create a magical keyhole on the horn/s as well, or the shape of the horn to appear keylike, but still natural.
https://drakiri.com/character/W-1419
https://drakiri.com/character/I-1567
Quicksilver (Magic)
At minimum, turns a draks belly/neck scales into a single smooth sheet, with a metallic sheen. This can also allow you to create a liquid metal effect where scales would be for some very intersting effects.
No Examples Yet
Melt (Magic)
Causes the mane and tail fur to appear as if it's all a thick, viscous, unnatural substance that slowly melts without breaking apart. Optionally, parts of the Drakiri's scales and body can appear as if they are melting too, giving it an almost tar-like appearance.
No Examples Yet
Decay (Magic)
This creates a soft black "glow" around hooves and horn/s. Optionally, dead plants or the ground cracking beneath them as if succumbing to time. The Drakiri can also have lineart edits that make them appear gaunt and drawn, eyes sunken in and pale and a dark aura all around them. The color can appear to leech out of the coat, making the Drakiri appear to be growing old and warm before their time.
While there is no gameplay effect, the lore is that Decay rapidly speeds up the rate at which time passes on objects or lifeforms the drakiri passes or touches, effectively causing things to decay and rot. This effect can be controlled by the Drakiri.
https://drakiri.com/character/I-1891
https://drakiri.com/character/I-1575
Radioactive (Magic)
Causes the Drakiri's mouth, eyes and blood to glow toxic green. Blood may optionally be rendered on the import. A strong, radioactive green glow can appear around the Drakiri. Radioactive goop can leak from the mouth and nose and eyes. This should be bright, toxic green, yellowish towards the inside and can have a strong glow. A radioactive steam/smoke (Green in color) can rise from the Drakiri's body or a radioactive fog can flow from the Drakiri's nose and mouth. Where the fur is thinner on Albinos or light colored breeds, the green flesh can appear beneath, even with a very faint glow.
When interacting with Skeleton, Radioactive can make the entire Drakiri toxic green with the Skeleton marking black.
Gnarled (Magic)
Twists and deforms the drakiri's horn/s in unnatural ways. As an example, Gnarled can create horn effects similar to deer that are bred for their massive racks for some interesting and unsettling designs. They can be completely designed, by the player, however they should somewhat resemble the horn the Drakiri already has. They can not resemble a horn that the Drakiri does not have (For example, you can't make a common horn look like Elk with this mutation, but you can create a single horn with a lot of twisted gnarled growths)
Warped (Magic)
Disfigures the scales, Can add cracking effects or rust effects around the edges or between the edges, as if the scales are tarnishing or fading away with age.
https://drakiri.com/character/I-1911
https://drakiri.com/character/I-1693
Aethyric Blood (Discontinued, use Holy Hide) (Magic)
Shining white or gold blood. Visual rendered shining blood on import is optional, but in areas where the fur is thin, a shining white or gold can appear instead of pink or the coat color. Lorewise, it has healing properties. Optionally, it turns flesh white or light golden, can have a subtle glow.
https://drakiri.com/character/I-1940
https://drakiri.com/character/I-1847
Celestial Gaze (Magic)
Eyes like a starfield. Shimmery star clouds can appear around the eyes as well, with sparks that resemble stars.
No examples yet (The current ones are in interactions)
Mystical Eyes (Magic)
Multicolored, lacks pupils. Alternitavely, they can gain a soft rainbow glowing trail with shimmers and sparkles. This rainbow trail can have eddies and swirls.
https://drakiri.com/character/I-1567
https://drakiri.com/character/I-1693